class DamTypeMG extends SRProjectileWeaponDamageType;

var bool bIsMG;

static function AwardDamage(KFSteamStatsAndAchievements KFStatsAndAchievements, int Amount)
{
	while( Amount-- > 0 )
		KFStatsAndAchievements.AddStalkerKillWithExplosives();
}

defaultproperties
{
	ArmorPierceAbility = 0.15
	bIsMG = true
}

